| |
A very detailed work that lost its effectiveness when I discovered the wonders of Photoshop. Taking the inquisitive yet lazy way out, I designed a cheesy Photoshop background, placed this guy on it, and sold prints of that at local art shows. The prints sold well, but the general public may have also been overly fascinated by the crystal-filtered trees to realize the clash of styles.
When GvM came upon their first insurmountable odds, the decision to "FIGHT 'EM LATER!" sounded like a valid promise. In keeping with the code of showing no fear, the members of GvM find themselves making this promise a lot. Never call it their cry of retreat! This image became a T-shirt design.
A scene from What Goes Around. When the epiphany of the bad guys' ultimate plot hits, it puts an apple in a hero's throat. Here, Keno and Gregor watch Skullduggery hijack an entire island, its caverns filled with helium-like gas. Once all the caves were sealed, this rock balloon was able to rise from the sea. Worse yet, the barnacle monsters attached to its underside had a nasty hunting mechanism of spitting steam jets at their prey, but in the air, these jets took the form of red hot lasers! With just a couple of boulders rolled into place, Skullduggery had a makeshift warship at their disposal.
A scene from What Goes Around. GvM and world traders, Whack and Blight, intrude upon a Skullduggery stronghold powered by Lumparsky, a fiend made of lightning. Whack and Blight separated from the rest and discovered the control station, where they disabled alarms and activated doors, helping GvM's progress. But once the big boss was found, it was not a pretty standoff. One megavolt blast was all it took to drop all four heroes.
Witnessing this, Whack and Blight came to the rescue. World traders extraordinaire, these two seemed to have everything in their arsenal. Lumparsky was so giddy by his victory, he was dumbfounded by Whack stepping up to him and asking him to hold a piece of wire. The electric demon glanced at the offering baffled, then noticed that the other end of the cord was attached to a pair of defibrillator paddles in Blight's fists. The same power that flatlined the heores was used to jog their hearts, and up they sprang. Of course, GvM didn't want a repeat of round one, so they made a special vow: FIGHT HIM LATER!
A scene from What Goes Around. The Brats are humanoid bats who deceive their victims by wearing cheap toy glasses with eyes pictured on them. GvM found out the hard way the penalty of trespassing on their territory: all four of them were tied to log stakes and set aside on a table as the main course. This catch was so grand, the Brats decided to have a festival with music and games.
If only Keno had his sword, he could cut his rope binds, but the team's weapons had been confiscated and set aside in a faraway pile. Undaunted, Keno shifted his weight and tilted off the table to where his toes could touch the ground. From there, he saw it as a simple tiptoe to the weapons pile. As long as he kept very quiet, he knew the blind Brats would never be wise to his plan.
This proved more challenging than he thought, though, for an impromptu ring-around-the-rosy dance swept him up, and Keno, trying to be as inconspicuous as possible, succumbed to prancing on his tiptoes tied to a eight-foot log. If that weren't bad enough, one more obstacle appeared between him and his sword: the limbo competition! The bar was only three feet off the ground, but Keno, like a true superhero, managed it with toes of steel!
A scene from What Goes Around. Caged and helpless, Bluette needed rescuing, so it was up to GvM and a couple of tagalongs named Arnie and Vanhorn to do the job. Their idea was to gather the gold into a big pile and climb it to reach the cage. A huge mound was already present, so Vanhorn traversed it, discovering that it was strangely solid. That was when the sleeping green dragon revealed itself and Vanhorn was taken for a ride. A lair filled with riches, a beautiful hostage maiden, and a green dragon guarding it all: Keno summed it up perfectly as the most unoriginal thing he had ever seen!
Gregor had a special item called an amplifier disc that, when hit with magic, could bring down the mighty beast. The trick, however, was attaching it to the foe who would allow no one near. Stumpy volunteered to do this task as Arnie ran distraction, dodging jets of fiery breath.
Panicked, Stumpy flung the disc at the dragon's underbelly, and luckily it stuck. All Gregor had to do was charge up his staff with holy light, but the dragon saw this and prepared to strike. Bluette cowered in her cage as the beast's yellow eyes briefly met hers. Suddenly a beam of holy light shot from Gregor's staff and found its target, melting the flesh off the dragon's bones. Its limp neck fell forward, fangs lodging into the floor of Bluette's cell, and there the dragon's steaming carcass was propped. The team let out a boisterous hurray, for not only was the threat gone, they now had a makeshift staircase!
GvM's kitchen is the first room that visitors enter, and it's also where the team conducts most of their business once they gather around the table. Telltale items include the ale keg and milk pails on the shelf. Stumpy must have already finished dinner (He actually finishes?) In this scene, an informant dropped by with some big news that Keno has his ear glued to. Keeb must already think it's an impossible mission.
For lack of a better title. She could be my slavemaster creativity demon who demands more twisted stuff from me! However, here she appears lost in thought, twiddling her pendant between her fingers.
|
|