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On-the-Fly

©2007 Brian Vigue

Indingo is a simple beast who loves simple games. This product of his inexplicable imagination involves collecting bottles of water in a small room— but it's not ordinary water, mind you. Indingo hired a fairy to transform some of the water into rainbow elixir. Indingo likes rainbow elixir because it "tastes like magic markers."

The object of the game is to collect lots of rainbow elixir, the fresher the better. Indingo will have ninety seconds to do this. Freshly squeezed elixir is worth big points, while the warm and stagnant stuff isn't as appealing. Indingo thinks of a number for each level and writes it backward on his forehead for safe keeping. Help him amass enough "freshness points" to satisfy his quota, and he'll welcome you to the next challenge.

On-the-Fly

But there's a catch: Indingo can't tell rainbow elixir from plain old water because the differences are undetectable to human and dragon eyes. Thus, it's best to collect as many bottles as possible, then have Indingo taste-test them after the stage is complete. Yes, you might wonder where the skill factor is in collecting random bottles then having them evaluated afterward. Like I said, Indingo is a simple beast. Humor him for a bit.

To satisfy his need for playing fields, Indingo borrowed some not-so-abandoned Skullduggery dungeons. The forces of darkness took exception to this and wish to rid their hideouts of the nuisance— probably in the most horrible ways possible. Lord Critikul and his many multi-talented henchmen are persistent, and there are no power pellets to strike fear in their black hearts. Be careful!

On-the-Fly

Those are the basics of Indingo's "On-The-Fly." This game, however, is a lot more than basic. It combines overhead and first-person points-of-view with memorizing and head-to-head action— only your opponent is yourself! You must overcome challenges that you design in a unique, multitasking objective.

You see, unbeknownst to Indingo, there is no rainbow elixir ready for him to collect because his fairy friend keeps showing up late for the game. Therefore, you must help the fairy create rainbow elixir "on-the-fly" as Indingo picks up the bottles. The challenge lies in creating a sensible pattern for Indingo to pick up the bottles, then remembering this course so that the fairy can stay one step ahead. Normal rainbow elixir is worth 10 points, but if the fairy can cast his magic the moment Indingo picks up the bottles, 100 points or more can be gained per bottle. In the later levels, knowing Indingo's every move is crucial.

On-the-Fly

Some helpful tips:

On-the-Fly

There are 16 challenging levels leading up to the finale. If you can't make it that far on three lives, you can continue for a point penalty. In game+ mode, the levels continue with a "twist".